The only publicly confirmed setting in Athanasia is the toggleable PS1-style head bob. Invert Y-axis, full key rebinding, and a HUD on/off switch have not been publicly enumerated in pre-release materials — plan to verify them in the EA build.

More context

A first-person shooter with a deliberately exaggerated PS1-style head bob is the strongest hint that invert Y-axis is part of the settings menu, but no official preview, Steam community post, or Neon Doctrine copy has confirmed the toggle directly.

The Confirmed Settings

The PCGamesN preview notes that the exaggerated PS1-style head bob is "toggleable" in settings. The Steam store copy and Neon Doctrine page also describe a "detailed, highly interactive environment," implying settings menus for tuning interaction verb visibility and control feel.

What is confirmed before Early Access:

  • A settings menu exists, with at least the head-bob toggle publicly demonstrated.
  • The interaction verb stack (hack, jimmy, refuel, distract) implies some level of verb visibility and prompt tuning in the settings.
  • The retro visual treatment (PS1-style head bob, period-correct ambience) means the settings menu is at least partially oriented around accessibility for the deliberately disorienting camera.

Invert Y-Axis

Invert Y-axis behaviour has not been publicly enumerated in pre-release Athanasia materials. A first-person shooter with a deliberately exaggerated PS1-style head bob is the strongest hint that invert Y-axis is part of the settings menu, but no official preview, Steam community post, or Neon Doctrine copy has confirmed the toggle directly. If you need invert Y-axis, plan to verify it in the EA build once the settings menu is in front of you.

Key Rebinding

Full key rebinding has not been publicly enumerated in pre-release Athanasia materials. The Steam store copy and Neon Doctrine page describe a "detailed, highly interactive environment" without describing a remappable key layer, and no preview coverage has demonstrated a keybind screen. Treat key rebinding as something to confirm in the EA build rather than something to plan around ahead of launch.

HUD Toggle

A dedicated HUD on/off switch has not been publicly enumerated in pre-release Athanasia materials. The Steam tags "Inventory Management" and "Resource Management" imply HUD elements for inventory, ammo, and verb prompts, and the retro visual treatment suggests the HUD is meant to be unobtrusive, but a discrete HUD toggle has not been confirmed publicly. If a HUD toggle exists, it will surface in the settings menu once the EA build is playable.

What to Check First in the EA Build

Three settings to look for once the EA build is playable:

  • Head bob toggle. The only publicly confirmed setting, mentioned by the PCGamesN preview as "toggleable."
  • Invert Y-axis. Common for first-person shooters and likely included, but not publicly enumerated.
  • Key rebinding and HUD toggle. Both standard for the genre but not confirmed in pre-release materials.

Until those options are confirmed in the EA build, plan around the head-bob toggle as the only confirmed accessibility switch, and treat any specific invert, rebind, or HUD toggle claims as something to verify once you can see the settings menu.